We are Tigertron
Founded in New York City in 2015, Tigertron is focused on the creation of next-level immersive gaming experiences using VR, AR, and MR technologies. We believe games have the power to inspire in ways that no other medium can and are committed to building experiences that can positively impact the world and our players.
We Partner With The Best
Tigertron is a small but ultra talented core team that collaborates with key trusted partners that specialize in the type of experiences we are building. This allows us to scale as needed and leverage best-in-class industry expertise at all times.
Meet the Team
Sam Kennedy
Studio Management
Worked On: Call of Duty, Destiny, Guitar Hero, Skylanders, Jupiter & Mars
James Mielke
Creative Direction
Worked On: Lumines, Child of Eden, Pixeljunk Monsters, Jupiter & Mars
Job Stauffer
Design & Innovation
Worked On: Supernatural, Audio Trip, Grand Theft Auto, Minecraft
Dark Souls
Jan Neves
3D Design
Worked On: Jupiter & Mars, Unannounced VR Titles
Luis Naranjo
VFX Design
Worked On: Jupiter & Mars, Unannounced VR Titles
Joy Mielke
Project Management
Worked On: Dynasty Warriors, Samurai Warriors, Jupiter & Mars